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|Title: ||3D FOREHEAD WRINKLE MODEL BASED ON MASS-SPRING-DAMPER MODEL FOR DYNAMIC HUMAN FACE AGING|
|Authors: ||Viduranga, H.B.S.|
|Issue Date: ||20-May-2014|
|Abstract: ||Human face aging is a bio-mechanical process which changes the appearance of face.
Nowadays, in computer simulation, human face aging is likely an inevitable factor because
it improves so called dynamic nature of simulation entities. One of the best ways to embed
that behavior is to use the appearances of wrinkles in face aging modeling. Previous wrinkle
generation models were built on wrinkle maps and physically based approaches which
have lack aging dynamics. So this research has tried to come up with a dynamic human
face aging model considering forehead wrinkles based on a physically based approach
called mass spring damper model. This model can be applied on computer games and
crowed simulations in the purpose of having dynamic virtual characters and differentiate
each virtual character. According to the evaluation results, the frame rate of the proposed
face aging model varies between 1 to 3 fps with wrinkle generation. Therefore evaluation
results have suggested that generating wrinkles using proposed face aging model which has
negligible effect on performance.
|Appears in Collections:||SCS Individual Project - Final Thesis (2013)|
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